

Thanks for watching and I hope it was helpful! tutorials, and images published in 3D World and 3D Artist. If you enjoyed it, or have other questions, please share, like, and comment below. After Effects CC 2015, Frischluft Lenscare, Reel Smart Motion Blur, Knoll Light Factory.
Lenscare after effects tutorial how to#
I did not cover additional methods of how to achieve camera depth with Mental Ray, but this method is one I've found to give consistent, good results. I would consider this an intermediate level tutorial. This tutorial does assume some knowledge of maya and mental ray, as well as some knowledge in After Effects. You'll need the Frischluft plugin Lenscare to do the whole tutorial, but if you're on the latest and greatest After Effects, you could use the Camera Lens Blur available in the effects menu for different results. After rendering you'll bring the images into After Effects to utilize them. This tutorial uses Maya 2015, but should work in previous iterations as well.

Lenscare after effects tutorial mac os x#
Setting up Luminance Shaders to view Z-Depth in Viewport 2.0 Lenscare- filter package for After Effects Version: 1.1 License: Free To Try 555.00 Operating System: Mac OS X Homepage: Developed by: Our Lenscare plugins move depth of field and out of focus generation to post production.Setting up Render Layers in the Channel Box.In this tutorial you will learn of a great method for getting awesome z-depth results in Mental Ray for Maya.

Hopefully it is clear and concise for those wishing to learn more! Ease and Wizz by Ian Haigh is the best way to make your animations move with a life that otherwise requires a lot of playing with animations. One of my favourite plugins for After Effects (well its a script really, but lets not quibble) is also the cheapest. This tutorial attempts to cover the process of getting it from Maya to AE and into a rendered video, while making it scalable to any project. Ease and Wizz makes your animations move with a new found life. Camera Depth is a very important render pass, and while there are several methods to achieve it, I haven't seen many tutorials do a good job explaining a clear and proper workflow. Sometimes a good google search isn't enough, and you still come out asking questions. I've always found inconsistencies with rendering certain kinds of passes with Mental Ray for Maya.
